Archive for July, 2000



Day 253, Year 538 of the Ascendancy

Exploring Fire Island alone is very dangerous. Actually, exploring anywhere
alone is dangerous for Mystics, but I somehow find myself doing it
anyway. And so it was that I was exploring the Fire Island, and as it
were, alone. The southern forests of Fire Island were looking quite
like they usually did: exciting, breath-taking, beautiful, and 100%
fatal. Needless to say, I soon found myself lying flat on my back,
counting the clouds in the sky.

Luckily for me, my clan mate Stryfe was in the
lands, and he soon managed to locate, and raise me. He then gave me a
few sharp words on how a Mystic shouldn’t be travelling on his own, and
I nodded obligatorily, and we went our separate ways. I fell again,
shortly thereafter. Once more Stryfe came to my rescue, and once more
he lectured to me about travelling alone, and once more we went our
separate ways. Once more, I fell. At this point, Stryfe realized that
this was not working out, and decided to tag along with me, so he could
heal me as soon as I fell, instead of having to paddle all the way from
Puddleby.

I owe you one, Stryfe

From the southern forests we travelled slowly
north-wards, taking in all of the many interesting sights. There were
narrow mountain passes, barren plains of ash, mysterious craters, and
countless caves, caverns, and crevices. We passed through all this,
encountering little resistance, but our luck changed when we discovered
a cave to the north, filled with bats and snakes. We quickly fled the
beasts, but they pursued us, even outside the safety of their caves,
and soon, Stryfe and I lay strewn about the rock floor, in the middle
of nowhere. Luckily for us, though, the halfling Iho was in the area,
and he had us back on our feet in no time. And so ended our exploration
of the Fire Island.

Iho to the rescue


Day 253, Year 538 of the Ascendancy

Exploring Fire Island alone is very dangerous. Actually, exploring anywhere
alone is dangerous for Mystics, but I somehow find myself doing it
anyway. And so it was that I was exploring the Fire Island, and as it
were, alone. The southern forests of Fire Island were looking quite
like they usually did: exciting, breath-taking, beautiful, and 100%
fatal. Needless to say, I soon found myself lying flat on my back,
counting the clouds in the sky.

Luckily for me, my clan mate Stryfe was in the
lands, and he soon managed to locate, and raise me. He then gave me a
few sharp words on how a Mystic shouldn’t be travelling on his own, and
I nodded obligatorily, and we went our separate ways. I fell again,
shortly thereafter. Once more Stryfe came to my rescue, and once more
he lectured to me about travelling alone, and once more we went our
separate ways. Once more, I fell. At this point, Stryfe realized that
this was not working out, and decided to tag along with me, so he could
heal me as soon as I fell, instead of having to paddle all the way from
Puddleby.

I owe you one, Stryfe

From the southern forests we travelled slowly
north-wards, taking in all of the many interesting sights. There were
narrow mountain passes, barren plains of ash, mysterious craters, and
countless caves, caverns, and crevices. We passed through all this,
encountering little resistance, but our luck changed when we discovered
a cave to the north, filled with bats and snakes. We quickly fled the
beasts, but they pursued us, even outside the safety of their caves,
and soon, Stryfe and I lay strewn about the rock floor, in the middle
of nowhere. Luckily for us, though, the halfling Iho was in the area,
and he had us back on our feet in no time. And so ended our exploration
of the Fire Island.

Iho to the rescue

Day 211, Year 538 of the Ascendancy

Well, there is not much new to report today. The
truth is nothing out of the ordinary happened, no strange invasions, no
weird occurrences, no mysterious contacts from Beyond. However, I did
manage to become a fourth sparkle pathfinder. There I stood, in the
third sparkle chamber, staring earnestly at the solid slab of rock
before me. I went through the confusing lessons of the Marsh Hermit,
over and over in my head, ’til I felt that I was going insane.
Suddenly, upon the rock, I saw a crack, then a foothold, and before I
knew it, I had found a way over the impassable stone. I stood there for
a while, in the fourth sparkle room, looking about me, unbelieving.
Then, I silently congratulated myself on my accomplishment.

Wahoo!!!

The rest of the day, really was uneventful. I
hunted for a while on Dal’Noth Isle, making quite a few coins from the
chests of Xar’Noth’s and their like. Afterwards, I tagged along on a
hunt in the New North Forest, in which we all got massacred a couple
times, but were eventually rescued. I got to explore the forest quite a
bit, and afterwards, my purse was quite heavy from the coins garnered
from furs. Of course, there was only one way for me to spend all this
new found wealth. Yep, you guessed it, the casino. And as it turned
out, the Golden Butterfly gained many a pretty coin this day.

Damn it!

Day 191, Year 538 of the Ascendancy

“Old exiles never die, they just fade away…”
Such was the case with my skin dye, and I was understandably miffed.
Just a month and a half ago, I had doled out 600 coins for my black
skin dye, and had been told that it would last for “months”, and here I
was, just forty-five days later, and my skin dye was nearly all gone.
The dye did not fade off my skin completely, but left a dark-brown
residue, that made me look as if I were ill. Little did I know, that
the status of my complexion was about to improve. As I milled about
town, complaining about my ill fate, I was asked by the ‘Zo Arocet, to
open up Dal’Noth Isle. I happily complied, and I was even invited to
join in on their hunt. And so it began, one of the greatest money
making hunts of my life.

The party that I travelled with was one of the
smallest Dal parties I had ever seen. The party consisted of only four
members: Arocet, Cygnus, Klur, and myself. At first, I was a bit
skeptical that a party of four could survive long on Dal’Noth,
especially when one of those four was a Mystic. However, I soon found
that my doubts were ill-placed, as ‘Noth after ‘Noth fell before us.
And the coins, oh yes, the coins. As we traversed Dal’Noth Isle, and
slaughtered ‘Noth after ‘Noth, we received the countless bounties
placed upon their heads. Particularly profitable were the Xar’Noths, a
new type of ‘Noth that looks like a Sar, but wears blue robes. The
Xar’Noths are not worth much when it comes to bounties, but those that
carry chests can be worth as much as 200 coins. That comes out to fifty
coins, divided out evenly among us. My purse was quickly filled in no
time.

Cha-Ching!

We swiftly cleared out the Dal’Noth Town, and
proceeded to clear out the monsters out of the north-western part of
the isle. After we were done with that, my path-finding skills came in
handy, as we explored the Dal’Noth Outpost. All went off without a
hitch, until we exited the outpost, and found ourselves surrounded by a
legion of ‘Noths and Dews. I was quickly felled, and Arocet and Cygnus
followed shortly thereafter, and only Klur remained alive. Luckily,
Klur had in his possession a chain, and he skilfully tied us into a
bundle, and dragged us off to the Dal’Noth Town to heal safely. We
hunted for a little while more after that, before returning to
Puddleby. I had made several hundred coins, in a little over an hour of
hunting.

Later, I was to return to Dal’Noth Isle. A small
party of exiles had been massacred by a Xar’Noth on Dal’Noth Isle, and
I was called to let the rescue party in. The rescue went off quite
smoothly, and the Xar’Noth was quickly put in it’s place. We hunted in
the Dal’Noth Town for a short while afterwards, and I added even more
coins to my already bulging purse. Returning to town, I decided it was
time for a new dye to cover up my faded old one. This time, I decided
on the gray skin dye, which cost a whooping 450 coins. Boy, I really am
living quite a decadent lifestyle as of late. Hopefully this skin dye
will last longer than the last one. For now, I am stylin.

Gray Skin Dye


Day 184, Year 538 of the Ascendancy

The 137th Chaos Storm had passed, and there was
nothing new, or so it seemed. The Brewery remained closed, the Mirrors
were still impassible, and the weird hut on Centaur Isle still wouldn’t
open. Go figure. However, I soon learned different. Whilst listening to
the sunstone, I heard much hubbub about a new island off the west coast
of Puddleby, called Fire Island. I quickly ran to the docks, rented
myself a rowboat, and headed for the isle.

I entered the isle from the northern side, and
quickly paddled my way to the shore. It appeared that the entire
north-western coast of Fire Island was marsh, and I had much trouble
tying down my boat. I soon found myself exploring several snells of
marsh, wondering to myself why the isle wasn’t called “Marsh” Island,
instead of “Fire” Island. That was when I stepped though a pf path, and
found myself in Orion’s Forest. I was shocked that there could be a
path leading from Fire Island to the Centaur Isle, which was nowhere
near the Fire Island at all. I wandered through Orion’s Forest, looking
for the exit, but I could not find it. The forest was filled with many
deadly monsters, and I soon found myself running for my life. I was
felled shortly thereafter.

Fallen on Fire Island

Luckily for me, my clan mate Stryfe was in the
area, and I was back on my feet in no time. Stryfe related to me that I
was not in Orion’s Wood, but that I was still on Fire Island, in a
forest that looked like Orion’s. I bade my clan mate thanks,
and continued my exploration. After wandering through the forest for a
while, I finally made it out into an open space. A great wide plain lay
before me, with the ocean to the east, and nothing much else but grass,
as far as the eye could see. I put my weapons in my pack, and began a
nice, leisurely jog down the plains. I soon found that the plains were
not as flat as I first thought. The “plains” were actually rolling
hills, that gave the illusion of being flat. Many objects that I could
not see from afar became more apparent as I crested each hill: strange
markings in the grass, dark, foreboding towers, and several abandoned
huts.

As I explored the endless plains, I ran across the
Mystic Aki, and the sylvan Babajaga. Though I had not yet met any
beasts upon the plains, I was relieved to have company. Together, we
explored the rest of the plains, and several snells of forest to the
south-east. Aki explained to me how the isle was approximately seven by
eight snells, or fifty-six snells total, making it nearly the size of
Puddleby! We explored the isle for a bit, and decided to examine the
towers we had seen earlier in our journey. We returned to the plains,
and found that there were two dark towers, vertically aligned with each
other. I decided to explore the northern one, while Aki would examine
the one to the south.

Strange Tower

We soon found, however, that the southern tower
was un-enterable, and we both ended up exploring the northern one. The
interior of the tower was very peculiar, composed of some dark,
unidentifiable material. Strangely, the tower was not composed of
multiple floors, but a single floor, with the rest of the tower being
open space. Traversing through the tower was like taking a stroll
through Purgatory, and at first, Aki and I had trouble discovering the
exit. However, we eventually did find the exit, and we returned to
exploring the isle. Soon, however, a Darshak invasion force swept over
Puddleby, and we returned to our home isle to combat the pirates, who
were headed by their much feared elite.

After the invasion, I returned to Fire Island, and
had many an adventure. My mystic location powers really came in handy
on Fire Island, for the isle was large, and many parties became lost,
separated, and fallen in obscure places. It is simply impossible to put
into words how vast the Fire Island is. In addition to it’s fifty-six
snells worth of land mass, there are countless caves, tunnels, and
crevaces, which will definitely take a long time to explore fully.

Lost in the Underbrush

And if that’s not enough exploring for you,
another vast area has been discovered, this one on Puddleby. A
previously undiscovered path in the North Forest has been found, which
leads to a new area, which has been dubbed the “New North Forest” or
NNF. NNF is also quite large, and a new bear cave has been discovered
there, in addition to a strange beach, with lizards that have the
ability to make exiles drunk. This Chaos Storm has definitely opened up
many avenues for exploration. It will be some time, I predict, before
exiles will begin complaining that there is nowhere new to explore.

Day 176, Year 538 of the Ascendancy

Today the hybrid fen’neko Slinky, and the lovely
sylvan Kartan, were wed together in the Temple of Falinea. Here is a
brief log of some of the proceedings:


Slyph: “Friends, as a circle stands for Life, let us form a circle
ourselves, around these two… as exiles thrown upon a violent shore,
we reach to each other in times of sorrow and pain. And in times of
joy. I have walked this land for four years now and have watched Slinky
patiently wait for his joy… Kartan. Kartan and Slinky have come
together today to marry, one bright, gleaming day among many that
aren’t quite so happy… in defiance, they join.”

(Slyph unfolds a small red ribbon)

Slyph: “Kartan, do you take this fen’neko? To have and to hold and kiss and hug etc?”

Kartan: “I do”

Slyph: “And Slinky, do you take Kartan, simply because you’d be a fool not to? To love her always?”

Slinky: “I do.”

Slyph: “Join hands then..”

(Slyph softly entwines the ribbon about paw and hand)

Slyph: “I am the Foxweir Knight. In this garden hear me now- they are married.”

Slinky's Wedding

After the proceedings went off without a hitch(well almost), we all
went to the wedding chapel, and Slinky and Kartan received their
marriage license. There was much celebration afterwards, and three kegs
of beer were brought to the chapel for consumption. We all became
merrily drunk, and we had a real fun time. Beeeer!!!… I mean Grudos!!!! to Slinky and Kartan on their wedding!

Day 167, Year 538 of the Ascendancy

Today was my clan’s monthly meeting, which I missed again(*sigh*), but
I did manage to make it to our clan hunt. Our hunting spot today was
the Snaggle Wood, and everything went well, for a while. There was a
nice variety of orga in Snaggy, and we encountered almost no resistance
at all. It seemed as if the hunt would end uneventfully, with none of
the trouble usually attributed to an ELF hunt. No such luck.

As we navigated the maze-like Snaggle Wood, several Orga Furies
appeared, and decided to crash our party. Soon, several Rages, Zerks,
and Shamen joined in on the action, and we soon found ourselves trapped
in a corner, desperately fighting against impossible odds. Of course I
was one of the first to fall, but our fighters fought valiantly,
felling several of the large orga; but for every orga that was felled,
it seemed two more orga joined in the fray. The struggle lasted for
quite a while, and things looked pretty hopeless at times; at one
point, all of our fighters were fallen, with only our healers left
standing to carry out the fight. Gradually, however, the healers raised
some of our fallen comrades, while using the rest of us as human
shields, and we were soon on our way to victory.

In Snaggy

We quickly dispatched the rest of the orga, and explored the rest of
the Snaggle Wood, rescuing several other hunting parties in the
process. After clearing out Snaggy, the hunt was called to an end, and
most of my clan mates returned to the library to study. I, however,
remained in the Orga Camp to help with a raid on OC 4. By the time I
joined in, the party was already well established, and the exiles had
already taken OC 2, and were beginning to work on OC 3. We gradually
lured most of the Warlocks out of OC 3, and took the camp in one fell
swoop. We then attempted to take over OC 4, but as usual, the camp was
a mess, and we lacked the man-power necessary to take it.

In OC 3

As we turned back from OC 4 disapointed, we were ambushed by a large
band of orga in OC 2, and massacred. Only a few exiles were able to
make it out of OC 2 alive, and the rest of us were left to stare at the
sky, and contemplate our fates. Eventually, however, the few who did
manage to escape formed a rescue party, and we were soon back on our
feet, cutting down orga. Whew, way too much orga for one day!

Day 156, Year 538 of the Ascendancy

The orga seem to grow more restless everyday; perhaps due to our
constant raids into their foul camp, or perhaps because they think now
to be an opportune time to attack Puddleby. Whatever their reasons, the
orga are definitely one of Puddleby’s greatest threats. Today, as I
stepped out of the library, I heard cries for help over the sunstone.
An army of orga were parading outside of their camp, and already,
several parties of exiles had been felled by them. I quickly rushed
myself to the Tangle Wood, to see what I could do to help. I was
quickly felled.

Outside of the Orga Camp stood a legion of orga. Orga of all shapes,
colors, and sizes milled about, felling any and all exiles that got in
their way. Particularly nasty, were the Orga Frenzies, whom no exile
could even come close to harming. The body count soon surpassed twenty,
and things began to look pretty grim. Soon, however, reinforcements, in
the form of several powerful healers, and the one man army Gurgi,
arrived, and the orga were cut down. The orga were no match for the
halfling Gurgi; even the Frenzies could lay not a finger on him. Soon,
the rest of us were on our feet, helping to cut back the orga. After
clearing out the forest, we took the battle to the Orga Camp itself,
going as far in as OC2, before being pushed back.

The Orga Wrath

We were lucky this time, in that Gurgi was there to rescue our poor
fallen bodies, but what if next time, Gurgi is unable to help? Or worse
still, what if we meet an opponent who is too strong, even for Gurgi to
handle? Clearly, we must keep these orga in check, before they grow out
of hand!

Day 148, Year 538 of the Ascendancy

The last Chaos Storm had definitely been a quiet one. There seemed to
be little new in the lands, and there hadn’t been any new areas or
places to be discovered. In fact, there was even less to explore than
before, for the T’rool Mines that had opened up last storm, had closed
again in this one. There was nothing new at all… or so I thought.
Today, as I stepped out of the library, I sensed my friend Firebird
falling to a small rock. I quickly took out my skristal, and began
searching for my clan mate. The only thing that my search yielded, was
that Firebird was somewhere east, and badly fallen. So I returned my
skristal to my pack, and my search was begun.

The only logical place to me, that Firebird would be fallen, was the
passes. The passes are filled with many dangerous creatures such as
Greymyr and Wendeka, and it would have been easy for my friend to fall.
I decided to search the southern passes first, and then work my way up.
However, as I made my way to the passes, a sunstone message changed my
destination. It seemed a small party had been present with Firebird,
and now they were sunstoning for help. The location they gave of
Firebird, was that he was fallen in a new area in north pass. I was
quite excited, and rushed my way to the north pass. There, I ran
stealthily, dodging Wendeka and Blood Hawks, and looked around for
anything that might lead me to this new area.

Finally, I spotted a plateau high in the mountains, on what at first
appeared to be an unscalable cliff. However, further inspection
revealed a small path among the rocks, and I slowly made my way up the
mountain.

Hiking

By the time I had reached the top, I was quite tired. I quickly began
searching for Firebird, but soon found that he was alive and well,
along with six other exiles. The party had been exploring the plateau
for quite a while, and had found nothing special about it. As a mystic
and pathfinder, I was asked to search the mesa for anything out of the
ordinary, which I did, with pleasure. The entire plateau was empty; all
I could yield from my search was rocks, weeds, and dust. The plateau
was berefet of even beasts such as Wendeka and Blood Hawks, that
plagued the rest of the passes. The place seemed completely safe, but I
soon learned different.

As I was exploring the plateau, a pair of Blood Hawks swooped out of
the air, and began to attack me. I ran swiftly southwards, where the
rest of the party helped to do away with the birds. That was when two
boulders flew over the cliff face, and struck Firebird into the ground.
Others quickly followed. The boulders were being thrown by the Greymyr,
for the plateau overlooked the Greymyr Village. Our two other healers,
WormTounge and Kartan still lived, but they could not heal Firebird,
for he was too badly fallen. Luckily for him, the healer Lorikeet soon
arrived, and Firebird was back on his feet in no time.

Rescued by Lorikeet

Thus ended the exploration of the yet to be named plateau. Firebird
suggested naming it the Pointless Pass; a name that does seem to fit
this strange and deadly area. But is this place just an ordinary
plateau, or does it hold some darker, more sinister secrets?


Day 146, Year 538 of the Ascendancy

I’d been on a lot of Dal’Noth hunts in the past
few weeks, and my purse was beginning to show it. I now had more than
500 coppers stuffed into my poor old money bag, and it was time to get
rid of it. This time, I wasn’t going to waste it all on anything as
stupid as gambling. Oh no, this time I was going to get myself some
skin dye! I had my eyes set on the grey and black skin dyes. The black
skin dye cost a whooping 600 coins, but it went quite well with my
current outfit. The grey was a little cheaper, at 450 coins, but went
better with white shoes, which would cost an additional 200 coppers. In
either case, I was still a couple hundred coins short. Luckily, I had a
red healing potion on me, which I managed to sell to the ‘Zo Natas for
300 coins(plus I threw in a green token). After pocketing the money, I
rushed to the dye shop, settled on the black skin dye, and in no time,
I was stylin.

Posing With New Dye

Afterwards, I was standing around town, feeling
cool, when the sylvan Noa came up to me, and asked me to make her a
hopeful of E’las Loth’mon Ferindril. I felt honored, but at a bit of a
loss, for I was not certain of the exact procedures. However, Noa was
definately a worthy sylvan, and she had even been an ELF member before
the Forgetting, so I took her to the clan registration offices, to get
her inducted. The customary ceremonies were held, and Noa became a
hopeful of E’las Loth’mon Ferindril.

Noa the Hopeful

Afterwards, Noa threw off her robes, and revealed herself to the world, as a sylvan. Tav’riel Ferindril!