Day 81, Year 538 of the Ascendancy

Early this morn was held ELF’s monthly clan
meeting. After discussing several issues pertaining to the clan, it was
decided that we would hunt today in the Orga Camp. Several members
wished to hunt in the Snaggle Wood, but I managed to convince them that
a hunt in Orga Camp 2 would be more fun. I’d not hunted in OC2 in a
long time, and I strongly wished to see if anything there was new.
Little did I know that my decision would lead to unforseen trouble…

ELF in TW

The Tangle Wood was as tangled as ever, and we met
up with many beasts on the way to Orga Camp. After dispatching our
foes, we were again beset by beasts within the Orga Camp, including the
larger variety of orga such as the Orga Rage and Orga Berserk. Finally,
we stood before the entryway to OC2. I stood by the entry, and opened a
path where before there was none, pumping my spirit into the gateway
until it grew big enough for a man to pass through. Fleming volunteered
to scout out OC2, and he dived through the trees, and moments later,
dived back out. He reported that there were no big orga in OC2, though
he had spotted 3 Warlocks. “Easy” boasted Stryfe, but Fleming warned us
that it could be dangerous to go in with the few healers that we had.
Finally, it was decided that a few of us would go in first, and the
rest would follow later. However, things did not go exactly as they
were planned.

Stryfe was the first to fall. He fell to a large
orga that Fleming had missed. Now, our clan was scrambbling to rescue
the fallen sylvan. A few more of us went in, and were also falled by
the Orga Rage, or by the Warlocks who seemed to have multiplied in
numbers. We managed to rescue a few of the mangled sylvans, but several
had to depart. After that I kept my big mouth shut, and we hunted in
the Snaggle Wood instead.

Snaggy Wood

After hunting in the Snaggle Wood for two hours or
so, we all returned to town; many of my clan mates retiring for the
day, or returning to their studies. I myself retired to the Academy for
some rest and relaxation, burrying my nose in a book. However, my
peaceful meditation was broken when the Mystic Aki’s desparate cry rang
over the sunstone: “town all falling to darshak!” I quickly set aside
my book, and made my way for town. I was surprised at the number of
pirates that were invading; I barely made it to town thanks to
marauding Darshak Scouts and Invaders. I ran into Town Center, bleeding
from several sword wounds, and joined a group of exiles within the
temle, gradually ridding Town Center of Darshak. We then began to push
the Darshak back, out of our town.

Pushing the Darshaks back

We fought the Darshak visciously, struggling to
push them back. Oft times we had to fall back a little because of a
surge of Darshak, but we did not give our ground easily. We cut through
the ranks of pirates, pushing them to the west of town. There, the
Darshak were joined by more of their numbers from the beach, and a
desparate battle raged on, the exiles often falling back before the
hordes of Darshak. Eventually we made our way to the beach, where stood
literally hundreds of Darshak, and we were very hard pressed to hold
them back. We managed to hold the pirates at the west gate, gradually
depleting their numbers until there were no Darshak left. It was quite
an invasion, and the first one that we’ve had in quite a while. Luckily
for us, there were no “elite” Darshak present at the invasion, but next
time we may not be so fortunate. (Check out a Vision Stone of part of the Darshak Invasion.)

Skeletal Invasion

Posted on June 17, 2000 in Uncategorized | No Comments »

Day 77, Year 538 of the Ascendancy

Ever since the last Chaos Storm, there have been
few, if any major invasions. The Darshak and T’rools seem quiet and
content, for now, and few of the greymyr have been seen out of the
Northern Passes. There was a small invasion of Choco Vermine in the
eastern fields, a few days ago, but other than that, it has been fairly
peaceful for the citzens of Puddleby. That is, if not taking into
consideration the movements of the undine. Everyday it seems that
powerful undine spawn within the undine hut, and the spawns grow more
frequent and dangerous. Today was no exception.

As I was relaxing in town today, I heard a cry for
help in the undine hut, via the sunstone, and found myself rushing
there right away. What awaited me within the undine hut was a small
army of corpse warriors. Luckily for me, many fine fighters and healers
were present, and the undine were dispatched with little difficulty.
After the hut had been cleared out, a few brave fighters proposed to
scout the undine cave; they quickly descended the ladder and disapeared
in seconds. Their resounding screams only moments later told us that
their was a great evil within the cavern.

Way too many Skeletals

What “evil” lay within the cavern came in the form
of an army of Skeletals. I counted at least a hundred Skeletals and
Giant Skeletals before I gave up. The cavern was packed to the brim,
and I was felled in no time, and had to wait quite a while before a
rescue party large enough to handle this situation was assembled.
Nobody knows how or why the undine were present in the cavern; the
infamous witch-priestess Lilit was nowhere to be found. Exiles could
only shake their heads, and wonder what darkness had brought the
Skeletals there. By the time we were done, mountains of bones lay about
the cavern, and bands of exiles went about crushing the fallen bones so
that none would rise up again to form ghatly hordes Skeletals.

After the cave was cleared out, we realized that
many undine yet remained in the Dark Cavern. Exiles began to pour into
the crevice– a grave mistake. Hordes of Corpse Warriors and Skeletals
awaited within, along with Greater Wraiths and Wailing Spirits. All who
entered were felled, and those that attempted to rescue the fallen were
also masacred. Rescue attempt after rescue attempt failed, and the lot
of us were forced to depart; though a few stubborn exiles remained in
the Cavern, and were rescued, hours later, by Gurgi. Again we exiles
were made to feel the power of the undine. And I have a strange feeling
that this is only the beginning…

Unholy Communion

Posted on June 16, 2000 in Uncategorized | No Comments »

Day 73, Year 538 of the Ascendancy

Late one afternoon on the 73rd day of Winter, I
found myself relaxing in the River Tunnel, listening to the quiet the
quiet babbling of the water. The air around me was quite cool, and
damp; and as I lay upon my boat being gently rocked by river water, I
fell asleep.

Chilling in the Tunnel

When I awoke, I sensed a cold from within myself.
At first I thought I had caught a cold from the damp air of the Tunnel,
but I quickly realized that there was something much more sinister to
the sensation. Feeling uncomfortable, I grabbed the ores of my boat,
and paddled towards Puddleby. However, as I made my way for town, I
heard several disconcerting sunstone messages. It seemed that several
other exiles had felt similar sensations. Some felt “very cold” while
others felt a cold deep inside them, like a distant anger. Garr sensed
the air around him charged with a great power, and the chill deepening.
By now, everybody was worried, but we could not figure out a pattern to
this disturbance; exiles of all proffesions and genders felt the chill.
However, after comparing notes, it seemed that most exiles who had felt
the chill were in the northern parts of the isle. My hunch was that
something dark was going down in the undine hut, and made my way
swiftly there. My hunch was correct.

Skeletal Guards

What awaited me in the undine hut was a peculiar
sight. Four skeletals stood before the ladder leading into the undine
cave, and a lone ‘Zo by the name of Garr stood silent vigil. Strangely,
the skeletals made no move to attack myself, or the ‘Zo, attacking only
when I got too close to the ladder. Garr warned me not to descend the
ladder, for the witch-priestess Lilit was conducting some sort of dark
ceremony. I thought it in my best interest not to get slaughtered by
hordes of undine, so I waited in the cave. Soon other exiles arrived,
and joined me in waiting before the ladder. Garr continued to persist
that we not enter the cave; he claimed that Lilit had somehow saved his
life, and as a favor, he was here to make sure nobody interrupted her.
However, curiosity overcame some of the exiles, and they stepped into
the dark portal.

Moments later, the same exiles stepped climbed up
the ladder, with looks of horror engraved on their faces. It was if
they had witnessed their own deaths; all the blood had drained from
their faces. The exiles that returned spoke of hordes of undine waiting
within, but strangely not attacking. The few that remained within tried
to urge more exiles to enter the cave, but none dared to move a step.
Time passed, and still more exiles milled into the hut. Now my own
curriosity was too much to deny, and if the undine were not attacking,
I reasoned, it would be safe for myself. I descended the ladder.

The Communion

What awaited me was a most shocking sight. Within
the cavern milled about at least fifty undead monsters, yet they did
not move to attack me. In the midst of all these beasts stood Lilit
herself, uttering strange chants, and between her chants, warnings for
us to leave. She claimed that this was some sort of “Communion”, and
that it was supposed to be peaceful, with no bloodshed on either side.
She warned us that if we continued to disrupt her ceremonies, she would
not be able to maintain control of the undine. I lingered in the cave
for a moment longer, marveling at the stationary undine, then fled back
to the hut lest Lilit unleash her army upon me.

Back in the hut, more exiles were sitting about
than ever, not knowing what to make of this strange event. A few exiles
had joined with Garr now, pleading for the exiles not to attack the
undine, and blocking the entrance to the cavern. Now, I did not know
what to make of this. Who was in the right? Should we go down and
slaughter undine who meant us no harm? Or was Lilit lying, and this was
all just some plot to summon an enormous horde of undine to unleash
upon us? I was confused, for ever since I arrived on this isle, and
came across the undine, they had always been creatures of unsurpassed
evil. The very world had been rent asunder because of them, during the
Ripture War(though I am sure Lilit would argue that it was our fault
for using the Soul Glasses).

Exiles began to argue with each other, tempers
flared, and finally the exiles protecting the undine were flung aside,
and a small army of exiles poured into the cave, and began to slaughter
the undine. Lilit lost control of the undine part way through, and now
everyone was fighting for their lives. The undine were all eventually
destroyed, but questions still filled my head. What had been the
purpose of this communion? Had it really been a peaceful meaning?
Perhaps Lilit started whole thing to set exile against exile, and place
doubts in the hearts of men and women, who until then had not
questioned the wanton destruction of undine. Or perhaps the Communion
had an even darker purpose. Only time will tell…(Check out a Vision
Stone of the Communion, some of the Dissension between exiles, and finally the Release of the undine.)


Day 70, Year 538 of the Ascendancy

Early in the morning of the 70th day of winter, I
received a message over the sunstone that the undine hut needed help.
What was peculiar about this message was that the sender was Gurgi, the
invincible God-Halfling of Puddleby. Things had to be pretty ugly in
the undine hut if Gurgi need help. And they were. The moment I entered
the undine hut, I was swarmed by Rotting Corpses, and felled in no
time. Gurgi was badly wounded by the undine, but was surrounded
completely by the decaying bodies. He put up quite a fight, but he too
was eventually felled by the rotting swarm of undine. Things looked
pretty bleak.

Rotting Corpses!

Gradually a large rescue party was amassed, and we
were all eventually rescued from the undine hut. Luckily for us, no
Corpse Terrors showed up to slaughter us(a la day 57) and we were able
to return to town unimpeded. These spawns of powerful undine seem to
grow more and more common lately, though, and this does not bode well
for the future of Puddleby.

Day 57, Year 538 of the Ascendancy

The popularity that the witch-priestess Lilit has
gained during recent months has spawned any number of Lilit fanatics
and clones. For the most part, these are irritating but harmless exiles
that usually end up with heaps of bad karma. Sometimes, however, these
onerous pests can manage to piss off an angry god. Today, a sylvan who
calls herself MotherOfUndine did just that. I was in Orga Camp when it
happened. Having just completed an OC2 rescue, I relaxed loungingly in
the now empty camp, enjoying all the spirit links I had garnered.
Suddenly, several of my friends started falling to undine that I’d
never even heard of before. A quick scrying told me they were in East
Field, and I abandoned Orga Camp for this unknown menace.

Upon reaching my destination, I found the field
littered with corpses. Some were even walking about, killing people.
These were the “Rotting Corpses”, undine who resembled Corpse
Warriors(don’t all decomposing bodies?) but hit twice as hard. Luckily,
exiles from town were beginning to take notice of this new threat, and
a rescue party arrived, and quickly dispatched the Rotting Corpse. We
then entered the Undine Hut, the source of all these foul undine. We
were greeted by an army of Rotting Corpses.

Rotting Corpses!

The undine posed quite a challenge, but what
awaited us below the hut would prove to be much more fatal. The momment
I descended the stairs, I was immediately felled by a small army of
undine. Corpse Warriors mingled freely with Rotting Corpses, and
several Lesser Spectres flew around for effect. But the true danger was
none of those. Behind this wall of undine stood the greater undine that
would be the downfall of many exiles that day: the Corpse Terror. It
resembled a Death Furie in appearance; a short and stout corpse with a
bad hairdo. What it could do was much worse. The Terror moved about
with great speed and agility for an undine, and felled most exiles with
but two swings. Only one for me, of course. The Terror lay waste all
the exiles that were present, and followed the survivors to the town of
Puddleby itself. There was begun the long and bloody battle against the
Terror, ’til finally a small army of exiles cornered it near the
Fighter Hall, and put the foul beast to rest.

The Corpse Terror

Now, the start of all this, the self styled
“MotherOfUndine” was put to trial, and was convicted of summoning
undine, and jailed. It seemed that her mock rites and false chants had
angered the wrong god that day, and brought about the undead
retribution. What is this world coming to? (Check out several Vision
Stones of the Undine Cavern and the Corpse Terror part 1 and part 2)

Day 52, Year 538 of the Ascendancy

Dreadfully early on the 52nd day of Winter, a
crowd gathered in a small hut to the west of Puddleby. What drew these
exiles, like flies to a burning flame, was none other than E’las
Loth’mon Ferindril’s auction. It went off pretty normal as auctions go,
but people weren’t as generous as they normally were with donations.
Perhaps the exiles were all strapped for cash, but I’m rather under the
impression that they were just plain grouchy, as I was, that the
auction had to be held at three in the morning. Time passed slowly, and
eventually the auction was over, and the clan had made a little over
2800 coins. The auction was definately a learning experience, for many
items that traditionally held high values did not sell for much,
including spores, metal, and the elusive brambleberries.(Check out a Vision Stone of the auction)

ELF Auction

I was a little disgruntled that my cigar had only
gone for fifty coins, and everybody was tired, but we could note rest
yet; our Dun’ilsar against the Order of the White Elephant(OWE) was
only twenty minutes away. We all assembled in the park, and found that
we were going to be hopelessly out numbered by OWE. We only had a total
of nine members: four fighters, 3 mystics, and only 2 healers. To make
matters worse, our heavy hitter Viper fell unconscious, and suddenly we
were the proverbial chicken with it’s head cut off; we were hopelessly
confused and unorganized. This was mainly due to the fact that our Clan
Lord Fleming was not present. Things looked bleak, but luckily, Viper
woke up in time for the contest. We all paddled our way reluctantly to
Dal’Noth Isle, to meet our competitors.

OWE had been waiting for some time now on the
cursed isle, but they greeted us cordially, and a brief review of the
rules was made. Then came something we had not counted on: OWE and ELF
were to wind themselves up to the Dal’Noth Town, to sew the fallens for
the rescue safely. This gave us time for more of our healers to arrive,
and by the start of the challenge, our numbers had increased greatly.
Both clans boarded their boats, and stood before the beach of Dal’Noth
Isle. Fuzz of The People gave the count down: “On your marks. 3, 2, 1,
GO!” and we were off.

At the starting line

I quickly hopped off my boat, and made my way to
Dal’Noth Town. I met little opposition, except for the occaisional
Dal’Noth, and I was at the Town in no time. However, upon reaching the
town, members of OWE swiftly ran past me with their fallen. I quickly
ran into town to see how our fallen were doing, and to my dismay, they
had not even been raised yet! Our healers quickly saw to it that they
were back on their feet, and the desperate race for town was begun.
Charlos of OWE had reached the altar in town in no time, and things
looked hopeless for us. However, the other fallen member of OWE fell on
the way to his boat, and members of ELF blocked one of the narrow
passage on Dal’Noth to prevent his passage. That sealed the fate of
OWE; our two fallen, Entil’Zha and Zephyr, were able to make it to the
altar in no time. We had defended our title as Dun’ilsar! Tav’riel
Ferindril! For the glory of all clans!

Apollo Returns

Posted on June 10, 2000 in Uncategorized | No Comments »

Day 49, Year 538 of the Ascendancy

The moment I stepped out the library today, a
sunstone message from Stryfe rang excitedly through my head: “Apollo’s
back!”. “F’nord” I thought to myself. Apollo… the sylvan ranger of
E’las Loth’mon Ferindril, and caretaker of Master Scribus. I hadn’t
seen Apollo in ages! As it were, he was gone for exactly 555 days, and
of course, all that accumulated learning carried over to his clan
mates. So, Gold Moon and I decided to give the time-displaced sylvan a
quick tour of Puddleby, and filled him in with some of the more recent
developments of our isle.

New Campfire

As we were giving Apollo a tour of our new Campfire, I heard it broadcast over the sunstone that there was a game of Bones
going on in town. I loved the game of Bones. Before the Great
Forgetting, I had swindled more than 4,000 coins from less mentally
inclined exiles, and even after the Forgetting, I made many a pretty
penny playing Bones, whenever the opportunity arose. I was not about to
let this opportunity slip me by. I hastily bid farewell to Apollo and
Gold Moon, and rushed over to Merchat Mendal’s hut, to join in on this
game of Bones. Now, there is a strange, but well-recorded phenomena
that seems to occur in mystics who accumulate too much wealth, too
quickly. It is best summed up by Okasa’s aphorism: “A Mystic and his
coins are soon parted.” Little did I suspect that I was about to be the
target of such a phenomena.

I glanced into Mendal’s hut, and was surprised to
see my clan mates Entil’Zha and Stryfe there. I felt a little bad about
having to take money from my own clan mates, but hey, that’s life. I
gave them a quick warning, then started chucking the dice. The only
problem was, I wasn’t winning. Roll after roll went awry, and even my
best roll of double fives and a three was beat down by Shin’Kle’s
treble ones. The bastard sylvan went home happy, and I stared blankly
at the Boneman; perhaps the dice were loaded… As I weighed the dice
carefully in my hands, a new player entered the arena: Gold Moon.
Having finished giving Apollo a tour, she had come here to relax with
her husband Stryfe. The sound of dice had a strange effect on Gold
Moon; her eyes seemed to flash with a faint hint of red, and she
unconsciously licked her lips, constantly. I should have guessed then
that something was amiss, but my greed had overcome me, and I
continued, foolishly, to play.

Swindlos' long lost sister?!?

This is a sketch made about two hours later(the
little girl sitting next to Gold Moon and Stryfe is none other than
their daughter Anaeka. Isn’t she cute?). It is quite obvious whi the
victor was, from the large grin painted on her face. It was none other
than Gold Moon, who won roll after roll, against incredible odds, and
went home 1.6K richer. This left me broke, once again, and I promised
myself never to waste my money again. Never again was I going to waste
my precious coins on something as frivolous as a game. Never again was
I going to waste many hours worth of hard effort. Never again… that
is until I found a strange tent to the west of town, where a bunch of
shady chracters huddled around a table, engrossed in a game of Black
Jack. “Eh? Let me in! I want to play too! Hey, Gold Moon, lend a friend
a few coins won’t yi?…”

Black Jack


Day 44, Year 538 of the Ascandancy

Today I found myself in yet another Dal’Noth hunt,
with a good sized group of exiles. However, the hunt seemed to me to
end as soon as it was begun, and I was dissatisfied with the brevity of
the hunt(though I did make some 60+ coins from bounties). I quickly
invited more exiles to join the hunt, via the sunstone, thinking to
form a Dal’Noth party by combining the remnants of the first hunters,
and the new arrivals. However, as soon as the new exiles arrived on
Dal’Noth, the old party left. I was now stuck on Dal’Noth Island with a
bunch of exiles hungry for excitement. Luckily, it was just then that
Tarf decided to walk into the Darshak Horde out of pure boredom, and my
party and I quickly rushed to Ash Island to rescue the mangled dwarf.
However, the Darshak Horde has this strange habit of making people
dead. That was exactly what happened to us.

Hmmm, that didn't go as planned...

We quickly fell to the the marauding Darshak
pirates, and the few rescuers that came to save us only ended adding to
the body count. We were blessed only in the fact that there were no
“elite” Darshak present. After lying around the horde with the group of
obscene and slightly insane men(and I don’t mean the Darshak), a good
sized group of exiles actually managed to rescue us. We prodded the
poor Avaric for a while, then left the ashen isle for Puddleby. I even
got to take a cigar home as a souvenir. Of course, the Darshak pirates
were not about to let a bunch of exiles traipse around their Horde with
impunity, then return to their homes unscathed. After the Darshak
high-ups had sorted out what had happened in the Horde, they decided to
send a Darshak Warship to Puddleby, containing the dread “elite”
Darshak.

Ghoti's Warning

What followed was chaos and mayhem, as the pirates
poured forth from their Warship, and with the aid of their “elite” were
able to invaded into the very heart of Puddleby itself. Luckily for us,
there were nearly a hundred and fifty exiles present in the lands that
day, and the Darshak were no match for the exiles, who swarmed upon the
pirates as ants swarm an elephant. An interesting thing to note, is the
strange flowers that happened to pop up near the western gates during
the invasion. They were a sickly black in color, and were probably
planted there by some Darshak pirate with a sense of humor. Any exile
who happened to come too close to the flowers fell asleep, grew
sluggish, or just plain died of the poisonous blossoms. The only way to
be safe of these “Deadly Poppies” is to have some training of the mind,
so of course, I was unaffected.(Check out a Vision Stone of the Deadly Poppies)

Deadly Poppies

After the Darshak were repulsed from the isle, a
few valiant exiles pursued the Darshak to Ash Island. There were elite
Darshak abound everywhere, but somehow we managed to erradicate the
Darshak menace. Next time maybe Tarf will think twice before stepping
into the Darshak Horde. On the other hand, this may just encourage him.
*Shrug*

Dal'Noth Hunt

Posted on June 8, 2000 in Uncategorized | No Comments »

Day 40, Year 538 of the Ascendancy

For a long time now, I have been looking for a
good party to go to the Dal’Noth Isle with. I had heard that much had
changed there since I last visited the cursed isle, and today I got my
chance. When I got out of the library today, I heard that there was a
party forming on Da’Noth Isle. I quickly rushed to the docks, and in no
time I had paddled my way to the cursed island. There, I joined a small
party of exiles, and we proceeded to hunt on Dal’Noth Island.
Unfortunately, the ‘Noth had other plans for us. As we traversed the
passes of Dal’Noth, several Zol’Noths and Sar’Noths appeared, and began
to attack our party. In no time at all, bodies were strewn out
everywhere. Luckily for us, a large band of rescuers was assembled in
town, and we were back on our feet in no time.

However, the ‘Noths were not about to give up yet.
Several Sar’Noths and Palidews materialized out of nowhere, and we were
again in a desperate battle for our lives. At the same time, a Darshak
Warship containing “elite” Darshak forces landed on Puddleby, and the
townsfolk were hard pressed to keep the pirates at bay. One by one, the
exiles on Dal’Noth began to fall, and things looked bleak, for no
rescue could come from town.

Rescue us, please?

Luckily, some of the survivors were able to lead
the Sar’Noths away, while the healers came to raise the fallen. With
our strength returned to us once more, we defeated the last of the
‘Noths, and made our way to Puddleby. We had heard that the town was
practically overrun by Darshak pirates, but by the time we arrived
there, only a few of the Darshak remained. We lent our sword arms to
whomever needed them, and gradually the Darshak were forced to retreat.
I was a bit disapointed that our hunt on the Dal’Noth Isle was
cancelled, but I soon heard of another party forming on the cursed
island. I rushed once more to Dal’Noth, and the hunt was begun.

The new party of exiles I traveled with were quite
powerful indeed. There number included several prominent fighters and
healers, including Althea, Gurgi, J’jh, Tarf, and Thuja. With such
invincible companions, I travelled through the isle with ease. I got to
see once more the Dal’Noth Town, and the forbidding Dal’Noth Castle. I
also got to explore several of the hidden caverns beneath Dal’Noth
Isle, and caught glimpse of the Dal’Noth Outpost. There was much to be
discovered, and everything was new to me. It was a great hunt, and what
with the high bountys placed upon the ‘Noths heads, I made over a
hundred coins during the hunt. I also found that there were many hidden
paths on Dal’Noth, that lead to many interesting places, and though I
recently made “2nd Sparkle” pathfinder, I was not able to enter a great
many of them. This adventure has spurred me to work even harder in my
studies with the Marsh Hermit. Next time I have chance to visit the
Dal’Noth Isle, it will lay bare before me all of it’s most intimate
secrets…

Hidden Path

Day 36, Year 538 of the Ascendancy

The 132nd Chaos Storm has swept by the lands, and
I am happy to report that many new things have come of it. There is now
a shop that sells skin dyes in town, and the museum now features the
top three prize winning pieces of the Puddleby Clan Council sponsered
art contest. Most importantly, however, the T’rool mines have been
expanded. I had already predicted that something like this would
happen, based on the turn of recent events, so as soon as the Chaos
Storm had passed, I found myself dashing to the T’rool mines.

Upon reaching the eastern mines, I was pleasantly
surprised that my predictions had come true; the mines had been
expanded upon greatly. Of course, I soon found myself hopelessly lost
within the mines, and then felled by marauding bats and T’rool Kin.
Luckily for me, the lovely healer Thuja was nearby, and she swiftly and
skillfully put me back on my feet. Afterwards, I took to exploring the
vast mines with a small group of exiles. I cannot put down in words all
that we found within the mines today, for the mines are quite large,
and extensive. They remind me somewhat of the new Hive in the Myrm
Higlands. Let us just say that these new mines are quite massive.

The T'rool Mines

After the exploration of the T’rool mines I was
quite tired, and retired to town. After several uneventful hours, I
heard a sudden cry for help over the sunstone. It seemed that exiles
were falling left and right in Alchemist’s Folly, the strange tunnel
within the Dark Cavern. I heard of a rescue party being assembled
before the Dark Cavern, and I rushed there to check out this place
which I had heard of before, but had not yet been to. The party was
quickly assembled, and led by the pathfinder Korinthia, we plunged into
the Dark Cavern. I was quickly disarmed by the overwhelming darkness of
the Cavern, but I managed to navigate the burrow by following the
voices of my companions. This went on for quite a time, and for several
tense minutes, I thought that our party was lost. Then, suddenly, with
a burst of light, I found myself within a narrow tunnel.

Alchemist's Folly

This sketch does not begin to tell how dangerous
Alchemist’s Folly is. Sure, there are only a few corpse warriors and
detatched spirits present, but the narrow passage way allows for little
movement. And then there’s the boulders. Small boulders continuously
fly at exiles, from the north, and dodging the boulders within the
tight space of the tunnel becomes near impossible. The party that I was
with was struck down one by one, and soon the entire rescue party lay
strewn about the floor. Only Su’ub III, who escaped using his Purgatory
Pendant, made it out alive. The rest of us were forced to depart.(Check
out this Vision Stone of our futile efforts)

Depart

Now, one might think one such experience a day
would enough for any exile, but not for us. As soon as we returned to
town, we were reforming again, and another party was sent to
Alchemist’s Folly. This time, we sent in only a few of the most
powerful exiles, therby giving them room to maneuver. Soon, the
passageway had been mostly cleared of undine, and the rest of us
entered the tunnel. Dodging rocks became quite easy without the undine
to bar our way. The party made it’s way slowly westward, and soon
exiles were slipping onto the caverns beyond the tunnel. However,
several exiles at the tail end of the procession (including myself),
reached the westend to find ourselves trapped. The path that the
pathfinder had showed the rest of the group, was to us, invisible. A
back spawn of undine, and the continuously flying boulders sealed our
fate.

That was the end of our adventures, but for
those who made it past, it was another story. They later told me of a
strange cavern they had found themselves in, almost over-flowing with
undine. Within this great cave, they also claim to have spotted a
strange woman, dressed completely in red. This so called “Woman in Red”
seemed to remind them of the witch-priestess Lilit, for the undine she
summoned did not even dare to attack her. Was she some kind of Darshak
Priestess, or was she something else entirely? Only time will tell…