Day 115, Year 542 of the Ascendancy


Today the Journeyman Salandra was advanced to the station of full and
honourable Mystic. Salandra is a talented and intelligent Mystic, and
she will no doubt help to improve our Guild in her new position.
Salandra shows an interest in teleportation, and hopefully she can
solve the mysteries of the strange stones we find in Orga Camp, that
they may be used in every day life to benefit the whole of the
community. Please welcome Salandra, our newest Mystic, and please
congradulate her on her great accomplishment!

Day 112, Year 542 of the Ascendancy


Tenebrion’s guards seem to be getting restless as of late. Today some
exiles took into their head to visit the dark necromancer’s isle, and
ended up being chopped to bits by his guards. Several rescue attempts
followed, and the rescuers too were stricking down by Tenebrion’s
guards, and lay scattered across the accursed island. It was now up to
a pair of fighters and a bunch of healers, and the mystic to rescue the
fallen exiles. We entered the isle from the southern side, and were
swamped by Tenebrion’s guards. We dispatched the guards with some
difficulty, and slowly moved northwards, encountering more and more
guards. By the time we had entered about two snells into the island, we
could no longer move, for wave after wave of guards kept arriving, and
it seemed impossible that we would make any progress.

However, luckily for us, reinforcements soon
arrived, and we were able to hack our way through the guards. We
battled through several more snells full of guards, before we
encountered our first fallen exiles. We soon found more and more bodies
as we neared the Keep, and we were really beginning to make some
progress. Since the fallen exiles were scattered, we had trouble
locating some of the corpses, but here my skristal ability came in
handy, and I was able to locate and chain the fallen exiles to the main
group. In the end we were able to raise all of the fallen exiles, and
our rescue was successful. It took us a little over two hours of
fighting and healing to save our fallen comrades, but in the end, it
was all worth it.

Mystic Hunt!

Posted on June 11, 2001 in Uncategorized | No Comments »

Day 107, Year 542 of the Ascendancy


Today there was a large number of mystics in town, and everyone knows
that with such a large concentration of mystical energy, something is
bound to happen. And it did. Some of us took it into our heads that we
should do something as a group, and show the world the power of
mystics. Soon the idea was catching on, and before yi knew it, the
first Mystic Raid was unleashed upon the isles. Our first casualty was
the north guard towers. Our force of six mystics sprung upon the guard
towers, and before yi could blink an eye, the guards towers were left
devoid of all rodent life. We then moved on to bigger and greater
things…

Read the rest of this entry »

Day 100, Year 542 of the Ascendancy


More exploration in the Devilish Passes today. This time I explored the
north-eastern corner of the passes with Mac-arena, Drue’Dreemi, and
Farb. The expedition went well enough, and I was able to add a few more
snells to my map. However, a sudden spawn of wurms and adders felled my
party, and I was the only one left standing. Farb had to leave, and
departed, but my other two party members needed rescuing, and it was
all up to me. I ran through the passes as fast as I could, and got some
rest whenever I got the chance. Finally, I made it out of the Passes,
but I could not return to the McBolie Caverns because of several Dark
Vermine and an Orga Berzerker. So I had to take the long way out, via
snells E5 and F5, and to my amazement, I made it.

Afterwards, I was able to get the aid of a Dark
Chamber party, and the powerful exiles cleared out the Passes with
ease. Drue’Dreemi and Mac-arena were quickly rescued, and we all made
our way out of the Devilish Passes. However, we decided to leave from a
different way than the way we entered, and this led to the discovery of
a cave filled with Arachne. Also, the healer J’nder got separated from
the rest of the party, and she reported seeing a river, before she
pendanted out of the Passes. The rest of us managed to make it out of
the Passes, but I was left with a desire to see more. Looks like I will
have to be re-visiting the Passes again, soon.

Mapping the Passes

Posted on June 9, 2001 in Uncategorized | No Comments »

Day 96, Year 542 of the Ascendancy


Today I got to do a little more exploring in the Devilish Passes of
Devil’s Isle. However, since I couldn’t seem to get a party together, I
decided to explore the Passes with no healers. Instead, I called upon
the aid of my clan mate and good friend Drue’Dreemi, and together we
explored the Devilish Passes, armed with only a red healing potion. We
almost died at the entrance snell of the Passes, and Drue’Dreemi did
actually fall, but he was saved via the afore-mentioned potion.
Together, injured and bleeding, we fled to the north. There, we healed
up, and slowly explored the Devilish Passes, while I sketched out a
rough map of the place. We almost died several times, and we had to set
up Kudzu walls to heal up, but we managed to survive.

After some more exploring, we decided to get more
help. Drue and I had discovered a suspicious looking pool of lava
during our explorations, and we decided we needed a healer to explore
it further. This would lead to our eventual demise.

The brave souls that decided to join our party
were Alknelt, Quinix, and Lark. We met them at the entrance to the
McBolie Caverns, and together we made our way to the Devilish Passes.
We eventually made it to the pool of lava, and everyone agreed that it
looked suspicious. There was a dark spot under the rocks on the other
side of the lava, that could possibly lead to a cave of some sort. So,
we all said our prayers, and bid each other good luck, and made a run
for it. Drue was the first one to make it, and comfirmed that there was
indeed some sort of cave there. Drue’Dreemi fell to a Bolok, and Lark
followed. The rest of us attempted to as well, but we were felled by
the hot lava.

Lark and Drue’Dreemi fought valiantly in the cave
on the other side of the lava, but were eventually felled. The whole
party ended up departing. I later reviewed the Vision Stones that Lark
and Drue’Dreemi were able to make of the cave, and found that it led to
what I like to call the “Upside Down ‘T’ Cave”, which can be reached
through one of the Dark Caverns on snell D2 of Devil’s Isle. Anyway, we
all had to depart, but it sure was fun trying to run across molten
lava. My map of the Passes is really coming along, and I should have a
copy of it posted sometime this month, so stay tuned.

Day 95, Year 542 of the Ascendancy


I am finally happy with my training in dispelling illusions, and today
I decided to switch to another teacher. After much thought, I decided
upon the trainer Loovma Geer, who teaches exiles how to take better
care of their equipment. I made the decision because I now plan to make
use of chains in my rescues, and I don’t want to go broke fixing them.
So far I’ve purchased three chains, but I don’t plan on using them
until I’ve done some more training with Loovma.

Anyway, today I got to participate in a massive
rescue in the Greymyr Passes. There was an unusually high number of
Wendeka in the Mid and Southern Passes, and many exiles were falling
prey to them. A small army of about ten exiles was assembled, an
together we cleared out the Mid and South Passes of the massive hordes
of White and Night Wendekas. It was quite a rescue, and I even made a
few coins from all the nice wendy furs. Why there were so many wendies
in the passes during the day time, is anyone’s guess.

Day 91, Year 542 of the Ascendancy


Heeding the advice of several helpful exiles, I revisited McBolie
Cavern today, and to my pleasant surprise, the exit path actually
opened. Entil’Zha, Frozen Shade, Tonle, Papa, and I got a chance to
explore the Crater of Devil’s Island. We explored the Devilish Passes
for a while, and they turned out to be much more massive than I once
thought they were. They definately need more exploring. I’ve started to
create a rough map of the first few snells, but mapping the place is
rather difficult.

Anyway, after a bit of exploring, we headed back
to the McBolie tunnels, so that Axell could join our party. However,
the vicious little Lava Walker appeared, and toasted our party. All of
my comrades were felled, and I was the only one left standing. I
frantically sunstoned for help, and after a bit, a large party arrived,
and “put out” the Lava Walker, so to speak. By then, everyone had to
leave though, so we called it a day. Now that I can open the paths
though, I can visit the passes any time that I want. All I need to do
is find exiles brave(or foolish) enough to come with me.

Dark Chamber Hunt

Posted on June 7, 2001 in Uncategorized | No Comments »

Day 89, Year 542 of the Ascendancy


Today, a handful of exiles took it into their heads that they should
visit Kizmia’s Isle, but got massacred. Several rescue attempts were
made, but they too were massacred, and the whole fiasco ended up in a
lot of departs for all. However, I had nothing to do with that. I was
too busy participating in my clan’s Shardik’lun, or monthly clan hunt.
This month, we decided to hunt in the River Tunnel, and after some
sparse pickings, we decided to move our hunt to the Dark Chamber.

Read the rest of this entry »

Open Sesaprue!

Posted on June 7, 2001 in Uncategorized | No Comments »

Day 87, Year 542 of the Ascendancy


As yi know, there has been some Drake activity associated with Devil’s
Island as of late, and today I decided to re-visit the Devilish Isle.
However, I first needed a pathfinder to open the extremely complex path
that is the entrance to the McBolie Cavern system. As it turned out
though, all the pfs were too busy helping out with the rescues on ‘Noth
and in the Arachnoid Caverns. So, I decided to take matters into my own
hands, and attempted to open the path myself. To my surprise, it
opened. I quickly called upon the aid of Tonle, Prue, and Damayanti,
and headed into the tunnels. However, fate seemed to be against me. The
rescue on ‘Noth was going horribly wrong, and I was called away several
times to let people in. We also got lost a few times in the tunnels,
even though I had a map before me. Finally though, we made it to the
exit path of the McBolie Caverns. The path would not open.

No matter the ammount of head banging on the part
of the two skilled pathfinders present(myself and Prue), the path would
not budge. We tried everything; begging, prayers, magic words, threats,
but to no avail. I even called upon all of my Mystic Powers, but the
path didn’t budge. Tonle played some invigorating music, but that only
caused an earthquake. Finally, we gave up, and I called upon the aid of
another pathfinder, Sagramor. However, as we awaited for the
pathfinder’s arrival, a Lava Walker paid us a visit. Tonle was able to
evade the potent being of fire, but the rest of us were burnt to a
crisp. Damayanti departed, but Prue and I were rescued and chained out
by Sagramor, and rescued from the brink of death by Koric. F’nom
f’nord. Somtimes life sucks.

Open Mic Night

Posted on June 6, 2001 in Uncategorized | No Comments »

Day 85, Year 542 of the Ascendancy


Late in the evening, on the 85th day of Winter, was held Puddleby’s
first Open Mic Night in the Ballroom. There were all sorts of
entertaining acts put on by some of Puddleby’s finest performers. There
was of course music provided by our town’s fine bards, but it was quite
possibly the first time I’d heard a Drum trio performed. Other
memorable performances included a slew of bad jokes from Aldernon, the
epic one-man play “Johan vs Johan”, and Tyking II’s somewhat successful
sword juggling act. Tyking II also put on a rather funny AYB spoof, as
well as a comical Digimon impression(whatever those are). All in all,
it was a rather exciting evening, and I believe it would be fun if such
events were held more often.

(OOC: There will be another Open Mic Night held this Saturday the 9th, so please stop by and visit– and bring a costume!)