Mystic Battle

Posted on August 26, 2002 in Uncategorized | No Comments »

Day 108, Year 547 of the Ascendancy

“Mystic Battle”


Today there were quite a few mystics in the lands, and we decided to
have some fun in the Arena. Pluto, Hawkthorn, Neige, Xel, Tirilis,
Valtrim, Ragi, and I headed to Thieve’s Island to test our physical
skills against each other.

After a few bouts to get us warmed up, we decided
to have a free-for-all tournament, where the last man standing wins. To
make things more interesting, I put up 50 coins as prize money for the
victor of the match. Everyone went to their own separate corners of the
Arena, and the tournament was begun! (See Vision Stone.)

The battle was quite exciting, and everybody put
up a good fight, but when the dust had settled, I was the only mystic
left standing. Ragi and Xel put up a pretty good a fight, but in the
end the outcome was inevitable. Nice try guys.

Next we had two rounds of bouts which pitted the
full Mystics (Hawkthorn, Valtrim, and myself) against the rest of the
assembled mystics. At first we were confident that this would be an
easy win, but we ended up getting beat up both rounds.

Afterwards, we decided that for the last round of
fighting we should have another free-for-all tournament. This time we
agreed not to use any of our “boosts” during the match. Again, I
offered a 50 coin prize for the victor. This time, however, I would end
up losing my money. After a bout of intense fighting, Neige ended up
winning the boost-free competition.

At the end of the day we were all a bit stiff and
sore, but we all had great time. Tan’ki to all the healers who helped
us back on our feet inbetween the bouts.

The inpromptu mystic tournament was great fun, and
we will definately have to do this again some time. Next time, Neige
won’t be so lucky.

Massive Darshak Invasion

Posted on August 25, 2002 in Uncategorized | No Comments »

Day 105, Year 547 of the Ascendancy


Today I stepped out of the library to find myself in the midst of what
would grow to become one of the biggest Darshak Invasions ever to
menace Puddleby.

The invasion started off benignly enough with the
appearance of a pair of Darshak Scouts, followed by a raiding party
comprised of Thugs, Sailors, Marines, and Blades, led by a Darshak
Captain. Darshak Acolytes and Necromancers appeared as well, to give
the invaders magical assistance.

This initial force of Darshak was easily defeated,
but wave after wave of Darshak poured forth from their foul Warships,
along with several “elite” Darshak. We were able to hold the Darshak at
the west gate for a while, but when the Darshak Necromancers destroyed
our kudzu wall with their unholy fire, we were forced to retreat back
to Puddleby.

After two hours or so of intense fighting, we
managed to push back most of the Darshak from our shores, and took the
fight to the ocean. This turned out to be a big mistake.

The ocean was swarming with the rowboats of
Darshak pirates, along with no less than 5 Darshak Warships, including
the dreaded Darshak Corsair. Those of us who tried to face the Darshak
on the water soon found ourselves floating in our uppened boats, at the
mercy of the fickle currents.

I soon found myself in the company of these
derelict ships, and we floated around for nearly 6 hours while the rest
of Puddleby fought desparately to fend the Darshak off from established
beachheads on Centaur and Ash Island.

When we were finally rescued, we helped to finish
off the last of the Darshak pirates that menaced the ocean. We also
took the time to kill off the remnants of Darshak that hid in the
waters of Kizmia’s Isle and the Ash Island Cove. That done, we were
content that we had rid ourselves of the Darshak menace.

However, later that day when I returned to Ash
Island with my clan ELF, we found that Ash Island still teemed with the
armies of Darshak pirates. We decided to take the battle to these
Darshak, but on our way to the Darshak Outpost, I managed to slip into
the the Darshak Horde.

A massive rescue ensued, and dozens of exiles
battled against the horde of elite Darshak and Necromancers. The rescue
took a long time, but in the end we were all rescued, after several
attempts.

The last of the Darshak was slain shortly before
midnight, and we were all rewarded for our bravery and compassion. All
told, it was more than half a day of intense fighting against the
Darshak. Hopefully our efforts today will deter the Darshak from any
further invasions in the near future.

Fun With Anagrams

Posted on August 22, 2002 in Uncategorized | No Comments »

Day 91, Year 547 of the Ascendancy


What is an anagram? An angram is the rearrangement of the letters in a
word or phrase to form new and different words, like in the example in
the sketch above.

Long ago, human mystics believed that the
rearrangment of the letters in a word or name could offer a glimpse
into the soul or essence of that thing or person. Even today it is
believed that anagrams can provide insight into a word, and finding
anagrams can be a fun and challenging task.

Recently, I came across a web scroll called the Rearrangement Servant,
which helps make the task of finding anagrams much easier. With the aid
of the Rearrangement Servant, I’ve come up with a series of anagrams,
which I’ve listed below:

Lundar the Mystic – Truly Chaste Mind
Delta Tao – A Old Teat
Clan Lord – Call Dr. No
Mad Emperor Mobius – Rabid Moose Mumper
Mad One – A Demon
Rank Whore – Warn her, ok?
Tanglewoods – Egad, lost now!
Share Ashlee – She’s a healer
Sylvan Forest – ELF Sovranty
Fighter Healer Mystic – Mighty Elfish Terrace

Playing around with anagrams is great fun, and if
you spend some time on it, you can come up with some really clever
ones. Creating anagrams out of your name, or your friends’ names, is
especially amusing.

If I come up with any good anagrams, I’ll be sure
to put them on my scrolls. If you have any good anagrams that you’d
like to share, feel free to send them to [email protected].

AnnGM Comes to Town

Posted on August 13, 2002 in Uncategorized | No Comments »

Day 57, Year 547 of the Ascendancy


Today AnnGM came to the Fairgrounds, and answered the many questions
that exiles had for her. Some of the topics that were covered during
the Q&A session were subclasses, potion kegs, whatzits, and the
south forest outpost. Aries even asked for AnnGM’s hand in marriage.

Afterwards, EldonGM arrived, and he and Ann
proceeded to summon various monsters, and kill off exiles in some
rather interesting ways, including AnnGM’s infamous “Monster Roulette.”
Read a trancript of the conversation here.

Chigger Invasion

Posted on August 11, 2002 in Uncategorized | No Comments »

Day 49, Year 547 of the Ascendancy


There hasn’t been much going on lately, and the last few weeks have
been pretty peaceful. I’ve visited Melabrion’s Keep and the Ethereal
Tower a few more times, and even got to be a part of a small Foothills
expedition(which unfortunately couldn’t open the path to Camp Dread),
but other than that things have been uneventful.

Today, however, I stepped out of the library to
find myself in the midst of an invasion, a Chigger Invasion. Everywhere
I looked in town there were fallen exiles and the small but deadly
spiders.

The invasion was composed of two types of
Chiggers– golden colored Ona Scouts, and the more usual reddish-hued
Ona Chiggers. The Ona Scouts were quite viscious, felling me in only a
few blows, and even the mundane Ona Chiggers seemed deadlier than usual.

The spiders could be found all over town, but they
mostly seemed to be centered around the Mushroom Hut near Town Center.
Whether the Chiggers came from within the mushroom hut, or whether they
were seeking something within, is uncertain.

After a period of intense fighting, the last of
the Chiggers was vanquished. Luckily, the giant, Chigger-like Juliosaur
did not show up during the invasion. It is unknown what these spiders
hoped to accomplish during the invasion, but this was far from the
first time they’ve tried to invade Puddleby, and probably far from the
last.

In Melabrion's Keep

Posted on August 1, 2002 in Uncategorized | No Comments »

Day 8, Year 547 of the Ascendancy


As most exiles know by now, the last Chaos Storm has allowed us to land
on the island west of Centaur Isle, which is tentatively being called
Melabrion’s Island.

The actual island does not, in fact, belong to
Melabrion, and is instead inhabited by deadly Valley Panthers and
Sasquatches. However, it is also the location of the wizard Melabrion’s
Keep, hence the name of the island.

Today I decided to explore Melabrion’s Keep, and
put together a small exploration party. We made our way through the
treacherous mountain passes of the isle, and into Melabrion’s Keep.

Once inside the Keep, however, we were surprised
to find that there were two other parties already there! We decided to
combine our forces, and explore the Keep together, cutting our way
through hordes of angry guards and deadly Mud Golems.

I’ll leave the details of the Keep up to you to
find, but we did find one interesting feature which is worth noting. In
one of the towers in Melabrion’s Keep, our party discovered a portal to
the mysterious Tower of the Ethereal Plane!

This is a very exciting discovery, and will surely
aid us in our explorations of the plane, and help mystics reach the
Ethereal Amulet trainers with greater ease.

ELF Goes Hunting

Posted on July 28, 2002 in Uncategorized | No Comments »

Day 351, Year 546 of the Ascendancy


Today was my clan’s monthly meeting, and after the meeting we decided
to hunt on Dal’Noth. Myasis and Rellen also came along for the ride,
and we recruited Mjollnir because we were a little short on healers.

At Dal’Noth we encountered a huge swarm of gcp on
the west coast. After we’d cleared the plankton, we hunted along the
passes of Dal’Noth for a while, until we were forced to turn back by a
vicious Landew. We then decided to hunt the south side of the island
instead, and recruited another healer.

The hunt went pretty well, and after we hunted the
south side, we also cleared out the Dal’Noth underground. However, we
got into a little trouble when we ran into a Hel’Noth by the lake, and
several members of our party were toasted past healing. We decided it
was time to call it a day, and headed for the southern beach.

However, on the beach we encountered another
Hel’Noth, which roasted everyone in our party. Luckily Vequalir was
able to get away, and he was able to heal me after the Hel’Noth had
wandered off. I was then able to chain everyone off the island, only to
be felled by gcp in the north ocean. Help soon arrived though, and we
were able to return to town safely.

Afterwards, most of my clanmates went to study,
but a few of us remained to hunt undine. The sisters Satana and
Demonica had placed some incredible bounties on undine(50c for 500
hooded corpses and 666c for 3 Greater Deaths) and everyone was rushing
off to find corpses to kill.

First, we tried looking in the undine hut, but
there was already a large party of exiles there. We then headed off to
the Bad Lands and Ash Island, which had also been cleared of undine. We
were finally able to find some undine near Tenebrion’s Keep, and tried
looking for undine on Devil’s Isle, but by then the bounties had run
out.

Meanwhile, several, more ambitious exiles tried to
slay a Greater Death hiding deep within the depths of the Dark Temple.
Unfortunately, they were unsuccessful, and this resulted in a lengthy
rescue. All in all it was quite an exciting day.

Sunk

Posted on July 18, 2002 in Uncategorized | No Comments »

Day 311, Year 546 of the Ascendancy


Today there was a massive Darshak invasion in town and in the oceans
that surround our isle. It all started with the appearance of a few
Darshak Scouts, which was followed by a full scale invasion of Darshak
pirates, including the dreaded “elite” Darshak.

Town was initially overrun by the invaders, but
the Darshak were pushed back as more exiles arrived. We then fought the
Darshak on the western beaches, and pursued the fleeing Darshak into
the ocean.

This turned out to be a mistake, because there was
a huge force of Darshak waiting for us on the sea. Most of us were
felled almost immediately and forced to drift aimlessly through the
oceans, but a few exiles managed to survive, and slowly depleted the
Darshak forces.

After several hours of intense fighting the tide
had turned against the Darshak, and we finished off the last of the
remaining Darshak, who were hiding in the cove of Ash Island. It was
quite a battle, but in the end we were able to defeat the fould Darshak
pirates.

Corpse Conga

Posted on July 17, 2002 in Uncategorized | No Comments »

Day 206, Year 546 of the Ascendancy


Today Drue’Dreemi and Yor organized a small party to explore the
yet-to-be-opened path in Alchemist’s Folley. The party was made up of 2
fighters, 2 healers, and 4 mystics, and we all decided to dress up like
undine.

We made it through the entrance snell pretty
easily thanks to the powerful Yor, and we ran through the rest of the
maze in record time.

Once we reached the pf path, we took turns staring
at it, and pushing each other, trying to open the path. Unfortunately,
we were unable to open it. Only two of the four full pathfinders
present could even see the path.

This is surely one of the most difficult paths in
the lands, right up there with the paths in the Foothills. Who knows
what amazing sights lie beyond it, though?

A Dark Feeling

Posted on July 15, 2002 in Uncategorized | No Comments »

Day 297, Year 546 of the Ascendancy


There are some parts of this island that can give an exile a dark
feeling about that place, like a chill running up their spine. The
three known locations of such phenomena are the Noids Cavern, the Gnome
Mines, and a beach to the west of the Southern Sand Dunes. Today,
Mjollnir, the adventurer Stinkfist, and myself, set about exploring
these locations.

We started off by heading south of town, to the
southern beaches. As we walked around, checking for any hidden
illusions and paths, sure enough I got a dark feeling about the place.
Strangely, neither Stinkfit nor Mjollnir sensed anything.

We scoured the beaches, checking every nook and
cranny for anything that might be suspicious, but we were unable to
find anything. We then headed to the gnome mines, and again I got a
dark feeling about the place, and again my companions sensed nothing.

While we were exploring, we got caught in the
fiery Gnome trap, and had to exit via the back entrance. We then
decided to explore the caverns under the Maha Den, which turned out to
be a mistake because we were soon overwhelmed by undine.

Luckily, we were soon rescued by Tara, Dandu, and
Clyde. Clyde and Dandu decided to help us in our explorations, and with
their help we explored the rest of the underground caverns. We then
returned to the Gnome mines to get one last look at the place, then
returned to town.

Disapointingly, we were unable to solve the
mystery of the “dark feeling.” Stinkfist is now offering a 2000 coin
reward to anyone who can solve the mystery. More details about the
reward should soon be posted on the Adventurer Guild Scrolls.