// I have decided to make the macros that run while afk silent. // At least they no longer periodically say the same thing, annoying // other exiles who hear it again and again. "hth" "Happy to help!\r" "np" "No problem.\r" "mp" "My pleasure.\r" "yw" "You're welcome!\r" "thx" "Thanks!\r" 'OC' "Orga Camp" 'OE' "orga eye" 'KB' "Kitty Beach" 'TW' "Tanglewood" 'NF' "North Forest" 'SF' "South Forest" 'NBC' "New Bear Cave" 'OBC' "Old Bear Cave" f1 { if @my.right_item == "Caduceus" "/use " @splayer "\r" else if @my.right_item == "Caduceus" "/use " @splayer "\r" else "/use\r" end if } shift-f1 "/use " @splayer "\r" f2 { if @my.right_item != "moonstone" "/equip moonstone\r" end if } shift-f2 { if @my.right_item != "Caduceus" "/equip Caduceus\r" end if } f3 { if @my.right_item != "chain" "/equip chain\r" end if } f5 "/thank " @splayer " :)\r" f7 { "/info " @splayer "\r" "/karma " @splayer "\r" } f9 "/equip sun\r" f10 "/useitem sun /drop\r" f11 "/act smiles\r" shift-f11 "/act waves\r" f12 "/yell Thoom!\r" shift-f12 "/yell Hello?\r" control-f12 "/yell Help!\r" "p" "/ponder " @text "\r" "w" "/whisper " @text "\r" "y" "/yell " @text "\r" "t" "/think " @text "\r/act thinks\r" "tt" "/thinkto " @text "\r/act thinks to " @text.word[0] "\r" "sit" "/pose sit\r" "$" "/mone\r" control-click { "/pull " @clicksplayer "\r" } control-shift-click { "/push " @clicksplayer "\r" } shift-click { if @clicksplayer != "" "/use " @clicksplayer "\r" else "/use " @splayer "\r" end if } "sew" { if @my.left_item != "sewing kit" "/equip sewing kit\r" end if "/useitem sew " @text "\r" } "pace" { set @env.key_interrupts true set @env.click_interrupts true label loopstart move run n pause 7 move run s pause 7 goto loopstart } "nap" { set @env.key_interrupts true set @env.click_interrupts true //"/act takes a quick nap\r" label naploop "/pose lie\r" pause 420 goto naploop } "powernap" { //set @env.debug true set @env.key_interrupts true set @env.click_interrupts true "/pose lie\r" "/act takes a break to heal herself\r" if @my.right_item != "moonstone" "/equip moonstone\r" end if label naploop "/use\r" pause 18 goto naploop } numpad-1 move walk sw numpad-2 move walk s numpad-3 move walk se numpad-4 move walk w numpad-5 move stop numpad-6 move walk e numpad-7 move walk nw numpad-8 move walk n numpad-9 move walk ne shift-numpad-1 move run sw shift-numpad-2 move run s shift-numpad-3 move run se shift-numpad-4 move run w shift-numpad-5 move stop shift-numpad-6 move run e shift-numpad-7 move run nw shift-numpad-8 move run n shift-numpad-9 move run ne control-shift-numpad-1 "/pose stand sw\r" control-shift-numpad-2 "/pose stand s \r" control-shift-numpad-3 "/pose stand se\r" control-shift-numpad-4 "/pose stand w \r" control-shift-numpad-5 "/pose sit\r" control-shift-numpad-6 "/pose stand e \r" control-shift-numpad-7 "/pose stand nw\r" control-shift-numpad-8 "/pose stand n \r" control-shift-numpad-9 "/pose stand ne\r" set Away 0 set NoAction 0 set HealingPose "sit" "healpose" { setglobal HealingPose @text } "afk" { setglobal Away 1 "/act meditates\r" } "back" { setglobal Away 0 "/act looks more alert now\r" } "heal" { //Developed for letting a healer remain useful while player is afk //usage: heal//example: heal w (makes character run into a wall to the west) //Only works well in safe places set @env.key_interrupts true set @env.click_interrupts true set direction @text if @my.right_item != "moonstone" "/equip moonstone\r" end if label movepose setglobal NoAction 0 if direction != "" move walk direction end if if HealingPose != "" "/pose " HealingPose "\r" end if label loopstart call react if NoAction > 2000 random "/sky\r" or "/money\r" end random goto movepose end if goto loopstart } react { set txt @env.textLog set act "acting" if txt != lasttxt if txt.word[0] < @my.name //never mind, just something I did else if txt < "You just received good karma" "/action smiles, she likes good karma." else if txt < "You just received bad karma" "/action frowns, she didn't mean to offend anyone." else if txt < "is no longer sharing experiences with you." setglobal LastUnshare txt.word[0] else if txt < "You feel mentally enhanced by" "/action smiles, she likes sparklies." else if txt < "is sharing experiences with you." if txt.word[0] != LastUnshare "/action smiles, she likes sharing." else "/action notices " LastUnshare " toggling." end if if Away == 1 "/thinkto " txt.word[0] " I can't go out for a rescue right now, but if you /pull me I can heal you." end if else if txt < "You seem to heal more effectively" "/act learns a lesson from Eva!" else if txt < "hands you" "/action smiles at " txt.word[0] "\r/thank " txt.word[0] " for your support" else if txt < "Your share is" if txt < "1c" "/money" else if txt < "2c" "/action smiles" else if txt < "3c" "/action smiles" else random "/thank " txt.word[1] " for the nice fur" or "/yell Nice one!" or "/action smiles" or "/action smiles at " txt.word[1] end random end if else if txt < "The Sun rises" "/ponder Ah, daylight" else if txt < "The Sun sets" "/act howls with the wolves" else if txt < "It's Midnight on" "/ponder Praise Midnight" else if txt.word(1) == "Crius" if txt < "o'clock and all's well" "/act sets her watch" else set act "noact" end if else if txt < "It feels like it's" "/act sets her watch" else if txt < "You gain experience from your clanmates" "/act thinks fondly of her clanmates" else if Away == 1 if txt < @my.name random no-repeat "/act is meditating too deeply to respond." or "/act cannot respond, but if you /pull her she will heal you." or "/act can't hear you right now, her mind is elsewhere.\r" end random else set act "noact" end if else set act "noact" end if //If we haven't done anything yet, react to news of falling if act == "noact" if txt < "says" //Don't react if it is just someone talking about it else if txt < "thinks" else if txt < "whispers" else if txt < "yells" else if txt < "has fallen to" "/act notices " txt.word[0] " falling" set act "acting" else if txt < "is still fallen to" "/act looks a little worried about " txt.word[0] set act "acting" else if txt < "has been fallen for some time" "/act looks worried about " txt.word[0] set act "acting" else if txt < "is becoming part of the scenery" "/act looks very worried about " txt.word[0] set act "acting" end if end if if act == "noact" setglobal NoAction + 1 else "\r" setglobal NoAction 0 end if setglobal lasttxt txt else setglobal NoAction + 1 end if }